The Effectiveness of Using Blooket Gamification in Increasing Motivation and Understanding of Pancasila Education Learning Concepts at SMPN 3 Banawa

Autori

  • Febriana M. Pagisi Universitas Tadulako, Indonesia
  • Jamaludin Jamaludin Universitas Tadulako, Indonesia
  • Hasdin Hasdin Universitas Tadulako, Indonesia

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https://doi.org/10.59188/eduvest.v5i11.52295

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Blooket##common.commaListSeparator## Gamification##common.commaListSeparator## Learning Motivation##common.commaListSeparator## Concept Understanding##common.commaListSeparator## Citizenship

Abstrakt

This study aims to analyze the implementation and effectiveness of gamification-based learning media in improving motivation and understanding of Pancasila Education concepts at SMP Negeri 3 Banawa. The research method used a descriptive interpretive qualitative approach with 110 eighth-grade students as research subjects. Data collection techniques included concept comprehension tests, learning motivation questionnaires, participatory observation, and in-depth interviews. The results of the study showed a significant increase in concept comprehension with an average post-test score of 74-78, up from 37-45. Student learning motivation increased substantially in all aspects: intrinsic motivation (85-93%), extrinsic motivation (83-88%), active involvement (85-93%), perseverance and effort (84-87%), and attitude towards the subject (83-91%). Blooket game-based learning proved to be effective in changing students' perceptions of Pancasila Education into a fun, interactive, and meaningful learning experience.

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Publikované

2025-11-07

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