ANDYANI, D.; EDY HALIM, R. . The Role of Gamification on Purchase Intention in Users of Financial Technology Mobile Banking Applications. Eduvest - Journal of Universal Studies, [S. l.], v. 5, n. 9, p. 11057–11076, 2025. DOI: 10.59188/eduvest.v5i9.52055. Disponível em: https://eduvest.greenvest.co.id/index.php/edv/article/view/52055. Acesso em: 13 nov. 2025.