[1]
Prihationo, K. and Sobandi, A. 2025. The Role of Gamification in Digital Workforce Training: A Case Study of Knowledge Retention and Engagement in Cloud Computing Training Course. Eduvest - Journal of Universal Studies. 5, 6 (Jun. 2025), 6055–6066. DOI:https://doi.org/10.59188/eduvest.v5i6.50124.