Dhandy Dwi Yustica
The effect of experiential marketing and paylater features on customer
satisfaction and repeat interest 264
According to (Peter & Olson, 2014) states that consumer behavior that ultimately
uses or decides to repurchase a product or service is caused by encouragement and
repetitive buying behavior. Repetitive buying behavior reflects that a customer has felt
satisfaction with a product or service. In addition, (Making, 2015) also states that the
behavior of high repurchase interest can also reflect the high level of satisfaction of these
consumers. In the end, the high interest in consumer repurchase can determine the success
of a product or service in the industrial market.
As previously mentioned, factors such as consumer experience and features of a
product or service can trigger a consumer to feel satisfied in his mind. Several previous
studies also state the same thing, including (Kusumawati, 2011), (Natasha & Kristanti,
2013), and (Febrini, Widowati, & Anwar, 2019) which state that consumer experience or
experiential marketing has a significant effect to consumers, and also has an impact on
repurchase interest (Pranata, 2017) and (Irawan, Indyastuti, & Suliyanto, 2018) also
report that product or service features also have a significant and positive effect on
consumer satisfaction and result in repurchase attention. However, not only do research
results show a significant and positive effect, but some previous studies report that
experiential marketing and product features do not have a significant effect on consumer
satisfaction, a kind of research tried by (Yunita & Semuel, 2014), (Putra, 2016) and
(Lunnette, 2017) reported that there are some measures of experiential marketing that do
not affect customer satisfaction.
People increasingly need media or platforms that can provide various needs in an
easy, fast, and simple way. Even more so if the media provides various needs of the
community with just one application. Until now, Indonesia already has various mobile
apps that are intended to meet the various needs of the community in just one application.
One of the biggest applications in Indonesia today is Gojek.
Reporting from the Japanese media Nikkei (2019), per semester one in 2019, the
Gojek application and ecosystem have been downloaded by more than 155 million users,
with details of more than 2 million driver-partners, 400 thousand merchants partners, and
more than 60 thousand service providers in Southeast Asia. This is only natural because
now Gojek has started to expand to several neighboring countries, such as Singapore,
Thailand, and Vietnam. In addition, the data also shows that the number of monthly
active Gojek users in Indonesia is the highest when compared to similar applications,
which has reached 22 million users per month. This figure can also define the behavior of
the Indonesian people who like to use the Gojek application to support their daily
activities, ranging from transportation services, ordering food and drinks, between goods,
to various other personal needs, such as a salon at home, massage at home, etc. The data
also shows that the number of active Gojek users is equivalent to the number of monthly
active users of the Uber ride-sharing application in the United States. It is also
strengthened by the results of a recent survey from the Alvara Research Center which
states that the three Gojek services, namely transportation, food delivery, and digital
payments are the choice of most Indonesians.
Starting in 2019, Gojek again launched product features to meet various
consumer needs and to facilitate the transaction process, namely the PayLater feature.
This feature is specifically designed as a payment method in the Gojek application. This
feature allows consumers or users to get a monthly loan limit specifically for transactions
through the Gojek application. This feature is also specifically designed to help
consumers when they don't carry cash or the balance in GoPay has run out. In addition,
the PayLater feature also allows consumers to get various attractive promos such as
cashback when buying something.