Eduvest � Journal
of Universal Studies Volume 2 Number 11, November, 2022 p- ISSN
2775-3735- e-ISSN 2775-3727 |
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INDIGENOUS BALI OF LONTAR
PRASI USING AUGMENTED REALITY FOR SUPPORT STRENGTHEN LOCAL CULTURAL CONTENT |
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Putu Wirayudi
Aditama, I Gede Iwan Sudipa, Christina Purnama Yanti Pusat Studi Digitalisasi Budaya Bali, Institut Bisnis dan Teknologi Indonesia
(INSTIKI) |
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ABSTRACT |
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Lontar Prasi Bali is one of the cultural heritages that is still
preserved in the Balinese life system. The problem is that the understanding
of the Balinese Lontar Prasi can only be understood
by some people so not all can understand the functions and stories contained
in the Balinese Lontar Prasi. The solution to this
problem is to provide a touch of Augmented Reality technology to show the
story's contents in Lontar Prasi through 3D
characters, audio, and text. The method used is the Prototyping Model chosen
because it accommodates the scope and timeline of application development and
facilitates communication between application developers and organizations.
The test was conducted using four types of smartphones. The test results show
that the four smartphones can be seen when the camera detects objects on the
marker, Xiaomi Note 8 Pro and Oppo Reno F1 can detect objects within 1
second. While the Samsung A50s can detect objects for 2 seconds and the
Xiaomi Redmi 5 can detect time for 3 seconds |
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KEYWORDS |
Indogenous Bali,
Lontar Prasi Bali, Augmented Reality, Culture Local
Content |
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This
work is licensed under a Creative Commons Attribution-ShareAlike
4.0 International |
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INTRODUCTION
����������� Local
culture must be seen as a component of national culture and in the context of how national identity is developed. Regional culture must
develop properly in order for national culture to be effectively realized (Tiryakian & Nevitte,
2020). In the
viewpoint of the international community, Indonesia's cultural variety is
extremely diverse, with origins in every region of Indonesia. Indonesia has a
wide range of cultural traditions, including regional differences. The
Indonesian Ministry of Education and Culture keeps track of cultural heritage
and compiles a list of it. There are 1,086 classified cultural heritage
artifacts out of the 9,770 total items that have been recorded (Steimer-Herbet, 2018). It is
impossible to divorce this cultural diversity from the history of the country,
which has continued to allow it to be appreciated to this day. All of the
younger generation is hesitant to turn a blind eye after hearing discussions
about the cultural variety of Indonesia and this general digital era. This is a
fantastic chance to spread the word about culture, which is supposedly starting
to disappear. Numerous initiatives have been made to enhance local culture, but
for these initiatives to be successful, the younger generation must be made
aware of the value of cultural preservation (Kim et al., 2019). One noble legacy of the original Balinese
culture is the Balinese lontar prasi, for instance. The deterioration of
Indonesian native culture, particularly Balinese culture, may give rise to
young people who want to preserve the dwindling tradition. Younger generations
that continue to uphold local values are incredibly rare, which is why many
have created younger generations that are more interested in and proud of the
western lifestyle culture (Kaul, 2019).
Lontar
Prasi is the name of one kind of lontar. As a type of traditional Balinese
comic, pictorial lontars, like Lontar Prasi, feature characters from wayang
performances (shadow puppet plays), narrate stories from Balinese epics like
the Ramayana and Bharathayuda, and educate and transmit local knowledge to
readers (Hinzler, 1993). Tenganan's lontar prasi is still viewable
and recordable, and its current state is typical. The bulk of the existing
physical conditions of the lontar prasi are weak and destroyed since the lontar
sheets are sensitive and have been stored for many years. Due to the lontar's
poor physical condition, the picture (prasi) of its tale is not readily
obvious, which has raised questions about how to preserve, safeguard, and
digitize cultural material in order for it to endure in the future.
The digital era is one in which
information technology may be quickly and easily exchanged, which serves as a
means of adapting to the new normal period. In order to engage younger
generations in the preservation of the Balinese lontar prasi
culture as well as the preservation of local cultural content that is based on
technology (Tzima et al., 2020),
technology can be used as a support in the creation of visualization media in
attempts to maintain local cultural content (Xu, 2018).
The fourth iteration
of industry could benefit from the application of augmented reality
technologies. Augmented reality (AR) is a technique that mixes two or three dimensional
virtual things to make them appear real, and then displays or projections them
in real time (Aslan et al., 2019). This can be done in either two or three
dimensions. Augmented reality can be used to comprehend and organize an
object by helping to see or show abstract notations. This can be done with the
help of augmented reality. Applications for augmented reality are quite similar
to multimedia in the sense that they utilize augmented reality in order to
provide interactivity as well as additional information that is comprehensive
about an object that exists in two or three dimensions. Interacting with
virtual things in order to position them in the actual environment is the core
concept of augmented reality (AR) (Pauls & Karsakov, 2021). This augmented reality technique requires the
display of characters in Lontar Prasi. The
advancement of augmented reality technology in an era marked by technological
upheaval in industry Interactive media is used in teaching and learning (Shirley & Malathi, 2020).
In an effort to preserve Balinese culture and to strengthen local cultural content that can be seen by the younger generation and the community and understanding in the current era, even up to the present day (Wakhyuni et al., 2018). This article aims to use augmented reality to digitize the original Balinese culture, specifically lontar prasi Bali. For the AR implementation to work, this same character objects from the puppet stories on the Balinese lontar prasi must be displayed, and animations must be created and the character will move when the scanning process is carried out on each sheet of prasi lontar. This AR can be done on a smartphone, which will hopefully pique the interest of a wider audience and inspire the next generation to learn about and preserve Lontar Prasi Bali.
RESEARCH
METHOD
������� In this study, a prototype
model is used to construct the Lontar Prasi augmented
reality (AR) application. The prototype approach was selected because it
accommodates the scope and timeline of application development and facilitates
communication between application developers and government organizations (Kunicina et al., 2020). Prototyping enables application developers to create a first prototype
that meets the analysis of the software's required features(B�rsting & Gruhn, 2018).
Prototyping
Model (Pressman, 2009)
����� The application development
model employing prototyping involves various phases, namely (Freitas et al., 2020):
1. Communication
During the communication phase, interviews with Widya Aksara SMEs were held to
determine the application needs in order to acquire material and information
about the Balinese lontar prasi for the development
of the Lontar Prasi AR application.
2. Quick Plan and Quick Design
At this step, the lontar prasi
augmented reality application is planned and designed based on the outcomes of
the communication stage's interviews and requirements analysis.
3. Contruction of Prototype
At this stage, the design and development of the AR
lontar prasi bali
application are implemented.
4. Development Delivery and Feedback
At this step, the AR lontar prasi
bali application that has been developed is tested
with users by measuring the loading time of the user's smartphone in order to
obtain feedback on the application's inadequacies.
The Working
Principle of Augmented Reality at Lontar Prasi Bali
Applying the AR operating principle, the concept of using AR in lontar prasi bali is determined. Using
the camera on a smartphone, application users can scan the Balinese lontar prasi to display the puppet figures from the Balinese
lontar prasi story (Aditama & Setiawan, 2020). Figure 2 illustrates the operating principle of augmented reality on
lontar prasi.
Figure
2
AR Lontar Prasi Bali Working
Process
���� Figure 2 depicts the operational concept of augmented
reality and its application: (1) The camera collects data from real-world
markers and sends it to the computer. Markers that have been printed in the
form of images or special codes; (2) On the computer, software will track the
shape of the image from the marker and determine how many videos it contains.
(3) Once a box is located, the software conducts mathematical calculations to
determine the camera's position in relation to the black box in the marker. (4)
After computing the graphics model, it will be in the same region and scope as
the black box, and it will be projected to the screen to show graphics in the
real world.
RESULT AND
DISCUSSION
Augmented Reality Design
The researcher
first designed the application in the form of a use case diagram before
beginning the process of coding to actually implement the application. The
relationship between the user and the program can be graphically represented
with the use of something called a Use Case Diagram. Use case diagrams are
utilized in order to ascertain which functions are housed within the system as
well as who is granted permission to access each of these services(Cavique et al., 2022).
Figure
3
�Use Case Diagram
Augmented Reality Implementation
Creating this 3D
item dari karakter cerita lontar prasi bali utilizing Blender program. Entering the image that is
to be used as a marker into the developer site that is provided by Vuforia is
the first step in the process of producing markers. The use of a lontar on the
marker will, at a later time, cause it to bring up a 3d item based on the
character that has been created.
Table 1
The Step of Making AR Lontar Prasi
Step |
Process |
Information Results |
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1 |
Create a 3D object using characters
from the "Ramayana" narrative. |
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2 |
Making a lontar prasi marker and uploading it on Vuforia |
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3 |
Import the SDK file for Vuforia into
Unit |
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4 |
Drag the target image into the Unity hierarchy, followed
by the 3D object. Then provide the license key generated in vuforia. |
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5 |
When accomplished, convert the
settings to.apk for Android. The Lontar Prasi.apk file has been prepared for
installation on mobile devices. |
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The following is
an augmented reality visual display that may be used to visualize the story on
each lontar prasi sheet that can support
local strengthening of cultural content. To display characters in augmented
reality, you can use a mobile scanner application on the user's smartphone to
scan the following image of a lontar prasi that has
been marked. Figure 4 illustrates the effects of character visualization via
augmented reality.
Figure
4
Example of AR Character Lontar Prasi
Bali on Mobile Device
Testing of Augmented Reality Applications
For testing AR
applications, smartphone loading times are measured. When the program runs on a
smartphone with various specifications, testing is performed. This test is only
performed while inserting a memory card into a smartphone camera, where it
determines the response time difference. This test was conducted on three
distinct smartphone models, including the Xiaomi Note 8 Pro, Samsung A50s, Oppo
Reno F1, and Xiaomi Redmi 5. Table 2 below shows the results of the loading
time test.
Table 2
Response Time Loading Results
Process |
Device Result |
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Xiaomi Note 8 Pro (second) |
Samsung A50s (second) |
Oppo Reno F1 (second) |
Xiaomi Redmi 5 (Second) |
Loading
time to open� the application |
3 |
4 |
4 |
6 |
The
loading time presents the primary menu. |
2 |
2 |
2 |
3 |
Loading
time required to launch an augmented reality camera |
2 |
2 |
2 |
3 |
loading
time for marker detection |
1 |
2 |
1 |
3 |
Response time loading testing is carried out to get the best response
results by comparing several smartphones with various specifications in
detecting markers (Binetti et al., 2021). The results from four smartphones can be seen in
terms of response time loading to opening applications, the Samsung A50s and
Oppo Reno F1 have the same loading time, which is 4 seconds. The Xiaomi Note 8
Pro got 1 second faster while the Xiaomi Redmi 5 has the longest time of 6
seconds. Response time loading of displaying the main menu page, 3 of 4
smartphones got 2 seconds of loading time, with different results when
displaying menus from the Xiaomi Redmi 5 smartphone. In terms of opening the AR
camera, the same thing is also obtained by the Xiaomi Note 8 Pro, The Samsung
A50s and Oppo Reno F1 got 2 seconds to open the AR camera, while the Xiaomi
Redmi 5 got 3 seconds. For the results of the camera detecting objects on the
marker, the Xiaomi Note 8 Pro and Oppo Reno F1 can detect objects within 1
second. While the Samsung A50s can detect objects for 2 seconds and the Xiaomi
Redmi 5 can detect time for 3 seconds. For the overall response time loading
test, the Xiaomi Note 8 Pro smartphone has a faster average response time
loading compared to other smartphones. While the Xiaomi Redmi 5 smartphone has
a slower average response time loading. In terms of smartphone specifications,
the application can run on all smartphones, Xiaomi Redmi 5 has lower
specifications compared to 3 other smartphones so it can be concluded that
smartphone specifications can affect the results of the response time loading
test and can support local dissemination of content.
CONCLUSION
Augmented
reality technology can be used to maintain and strengthen local content,
particularly the lontar prasi bali
cultural legacy. The advantages of augmented reality in visualizing the
characters of the lontar prasi story, specifically
the Ramayana story, are demonstrated by the fact that the user can view the
story on each sheet of lontar prasi in three
dimensions by using a smartphone to scan the lontar and display the character
of the lontar prasi story. In application
development, it is highly beneficial to always consider suggestions for
understanding the requirements of augmented reality (AR) applications. User
testing employs a loading time test to identify smartphone users suitable with
the augmented reality (AR) application, allowing for the effective implementation
of the AR application lontar prasi bali.
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