Vol.1, No. 1, Februari 2021 p-ISSN - e-ISSN
EFFORTS TO IMPROVE THE QUALITY OF LEARNING OF PKN UNITY
AND UNITY MATERIAL IN DIVERSITY THROUGH TEAM GAME
TOURNAMENT (TGT) METHODS IN STUDENTS OF GRADE IV C SDN
PERIGI 01 YEARS OF LESSONS 2019/2020 Nawiyah
SDN Pondok Perigi 01 Kec. Pondok Aren Tangerang Selatan
Received:
Abstract
Revised:
The low quality of PKn learning in students of grades IV-C at
Approved:
SDN Pondok Kacang Timur 03 years of lessons 2019/2020
memotiti researchers look for solutions how efforts in improving
the quality of learning PKn through the Team Game Tournament
(TGT) method. After the study was found 1) Student test results
in cycle I meeting 1 obtained an average of 55.42 student test
results with a completion percentage of 25%, cycle I meeting 2
obtained an average of student test results 63.33 with a
completion percentage of 38%, cycle II meeting 1 obtained an
average of student test results 72.50 with a percentage
completion of 54%, cycle II meeting 2 obtained the average
student test results 85.83 with a completion percentage of 100%,
Showed significant improvement in performance. 2) The
application of cooperative learning through TGT can improve
the quality of students' civic education learning outcomes. The
average grade of student test results each cycle increases. In
cycle I meeting 1 obtained an average of student test results
55.42 with a percentage completion of 25%, cycle I meeting 2
obtained an average of student test results 63.33 with a
percentage completion of 38%, cycle II meeting 1 obtained an
average of student test results 72.50 with a completion
percentage of 54%, cycle II meeting 2 obtained an average of
student test results 85.83 with a completion percentage of 100%,
Showed significant improvement in performance. The advice that
can be given from the results of this class action research is 1)
The application of a learning model with the Type team games
tournament as one of the alternative learning models for
teachers that can improve the quality of civic education learning.
2) Tournament games in the TGT learning model, should be
designed in such a way that students are more interested and can
improve the quality in students who can ultimately improve their
achievements.
Keywords: PKn, Learning Quality, Team Games Tournament
This work is licensed under a Creative Commons
Attribution-ShareAlike 4.0 International
Introduction
Citizenship Education (PKn) for most students is a subject that receives less
attention (Ananda, 2017). The results of a simple assessment that researchers do every
beginning of the year (Saprianti, Laapo, & Howara, 2016), if there are questions of what
subjects students like (Hamzah, 2021), then the answer is almost 60% of students answer
other than citizenship education subjects (Harahap, 2017). This fact continues until the
process of teaching and learning activities (Suardi, 2018). This is indicated by the attitude
Nawiyah
30
Efforts to Improve The Quality of Learning of PKN Unity and Unity
Material in Diversity Through Team Game Tournament (TGT) Methods
in Students of Grade IV C SDN Perigi 01 Years of Lessons 2019/2020
of students who are mostly less enthusiastic when the lesson will take place (Siboro,
2020), the low response from students to the teacher's questions and explanations and the
concentration of attention to the lesson is lacking (Sutiningsih, 2021), most students are
passive, they do not dare to talk about what is already and is not yet known (Simanjuntak,
2015), their concepts are right or wrong difficult for the teacher to know (Setiawan &
Sujadi, 2015), even though the teacher has tried to explain the material as much as
possible (Ahmad, Afifulloh, & Zakaria, 2020).
However, it turns out that the results have not been optimal (Deliana, 2019), this is shown
by the completion of learning that is still low. Other observations are the lack of quality of
learning towards civic education learning, among others (Komalasari, 2016): 1) Students'
interest in low citizenship education (Maulani, Tegeh, & Antara, 2020), 2) Low student
ability, 3) Students assume citizenship education as a hapalan lesson (Nurgiansah, 2020),
4) Students are not actively involved, 5) Teachers do less to carry out a variety of learning
activities (Sutisnawati, 2017), 6) Support from families at home is lacking. Overcoming
the lack of quality students in civic education lessons, it is necessary to improve quality
by providing a variety of learning models that are cooperative learning that is interesting
or fun, which engages students and can increase student activities and responsibilities.
Quality is something that encourages a person to move, whether realized or unconscious.
Quality arises because of a strong desire related to the existence of needs in someone who
demands fulfillment. Quality can be interpreted as the force or thrust that moves and
directs a person's will and behavior and all the power to achieve his desired goals, which
arise from the desire to meet his needs. Quality learning is at the heart of learning
activities, a driver that makes a person learn. The quality of learning is the overall
psychic driving force in the individual that gives rise to learning activities, ensures the
continuity of learning and provides direction for the achievement of learning goals. Based
on the above description it can be concluded that the quality of learning serves as a
driver, director and at the same time drives students to carry out learning activities to
achieve their desired learning goals.
Learning factors are classified into three factors, namely learning
stimulation factors, are everything outside the individual that stimulates the
individual to hold a reaction or act of learning. Stimulation in this case includes
materials, assignments, environmental, external atmospheres that must be studied
by students. The learning method factor, is the method used by teachers in
teaching. Different methods result in significant differences to the learning
process. Individual factors, regarding maturity, age, gender, experience, mental,
physical health.
Quality means a lot in the process of learning citizenship education. In
learning citizenship education, quality has a function to support a person to learn
citizenship education, as a driver who gives one energy or strength to learn
citizenship education, selecting actions, namely to determine which actions should
be done, encouraging the emergence of behavior to learn citizenship education.
Because one of the functions of quality is as a driver as mentioned above, the
quality of learning civic education is needed in civic education learning in the
effort to achieve learning achievement.
Several ways to improve the quality of learning can be taken in several
ways, namely optimization of the application of learning principles, optimization
of dynamic elements of learning, optimization of utilization of students'
experiences and abilities, and development of learning ideals and aspirations.
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Departing from the description above, it can be concluded that the quality of
learning citizenship education is a condition that can lead to effective learning,
actively participating in civic education learning activities, actively doing
schoolwork, utilizing the library to support learning citizenship education, active
in group work, and diligently entering school.
Cooperative learning arises from the concept that students will find it easier
to find and understand difficult concepts if they discuss with each other with their
friends. Students routinely work in groups to help each other solve complex
problems. So the social nature and use of peer groups becomes the main aspect in
cooperative learning.
In cooperative classes students study together in small groups of 46
students who are equal but heterogeneous, ability, gender, ethnicity / race, and
each other help each other. The purpose of the group is to provide opportunities
for all students to be able to be actively involved in the thought process and
learning activities. During working in a group, the task of group members is to
achieve the completion of the material presented by the teacher, and help each
other's group friends to achieve the completion of learning. There are six main
steps or stages in the lesson that use cooperative learning. The steps show in the
table below.
As the name implies, this TGT model contains activities that are game
nature. Like other characteristics of cooperative learning, TGT techniques give
rise to the existence of groups and cooperation in learning, in addition there is
competition between individuals in groups and between groups. In this TGT
technique, students who have different abilities and genders are used in a team of
four students. In learning activities with this game all students have the same
opportunity to achieve, both as a team and a group member.
Adapun tahapan model pembelajaran kooperatif tipe TGT adalah sebagai
berikut:
a. Teach
Presenting or presenting material, conveying goals, assignments, or student
activities in learning, and providing quality.
b. Team Study
Students work in groups of 4 to 6 people with academic abilities, different
genders. After the teacher informs the material, and the learning objectives, the
group discusses using LKS. In the group there is a discussion to solve the problem
together, give each other answers and correct if there are members of the group
who are wrong in answering.
c. Game Tournament
The game is followed by group members from each of the different groups.
The objective of the game is to find out if all members of the group have
mastered the material, where the questions given relate to the material that has
been discussed in the group's activities.
d. Team Recognition
Rewards based on the average points earned by the group from the game.
Unity and unity materials in diversity are taught in grades IV-C in Semester
I. The material of unity and unity in diversity taught consists of several types of
Nawiyah 32
Efforts to Improve The Quality of Learning of PKN Unity and Unity
Material in Diversity Through Team Game Tournament (TGT) Methods
in Students of Grade IV C SDN Perigi 01 Years of Lessons 2019/2020
unity and unity in diversity. In this study the material applied in action is unity
and unity in diversity.
Table 1. Steps of the Cooperative Learning Model
Teacher's actions
The teacher conveys all the goals of the lesson to be
achieved in the lesson and to the students learning.
Teachers present information to students by protest or
through reading materials..
The teacher explains to students how to form a study group
and helps each group make the transition efficiently..
Teachers guide study groups as they work on their tasks..
The teacher validates the results of learning about the
material that has been studied or each group presents the
results of his work.
Teachers look for ways to appreciate both individual and
group learning efforts and outcomes..
Many students think that learning civic education is difficult, so students tend not
to like civic education lessons, even they have low quality in civic education lessons.
When the lesson will take place, the low feedback response from students to the teacher's
questions and explanations and the lack of attention to the lesson, most of the students are
passive.
In cooperative learning, students who have difficulty can be helped because they
can learn from their group friends. In cooperative learning with the type of Teams Games
Tournament (TGT) students learn from their friends, work together and help each other in
doing the tasks given by the teacher. If any of the group members do not understand the
task given, then the other members are responsible for providing answers or explaining.
Learning activities with games designed in the TGT type cooperative
learning model allow students to learn more relaxed in addition to fostering
responsibility, cooperation, healthy competition and learning engagement. Thus,
through cooperative learning type TGT, it is hoped that it can improve the quality
of student learning which ultimately leads to increased learning achievement of
civics education for grade IV-C students at SDN Pondok Kacang Timur 03.
By using a cooperative learning model with the Teams Games Tournament
(TGT) type, it is estimated that it can improve the quality of learning and learning
achievement of civic education students at SDN Pondok Kacang Timur 03,
especially on the subject of Unity and Unity in Diversity.
To see the quality of civic education learning for Class IV-SDN Perigi 01
students for the 2019/2020 academic year, observations were made of learning
activities carried out by the researchers themselves and other teachers who were
team teaching in the class every day. After conducting a reflective assessment and
discussion, an action was determined to improve the quality of students in
learning citizenship education by being treated with a cooperative learning model
with the Teams Games Tournament (TGT) type.
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This classroom action research is planned in two cycles in four rounds, each
of which includes the following stages.
1. Planning
Action planning includes preparing lesson plans, making learning scenarios
using the Teams Games Tournament (TGT) technique, making game media
according to the theme in the lesson plan with Teams Games Tournament (TGT)
which is equipped with activity instructions and game rules, as well as preparing
evaluation tools
2. Acting
The implementation of the action or the implementation of the action
includesmaking study groups consisting of four students with heterogeneous
abilities.Distribute activity instructions or game rules to each group. Students
carry out the game according to the activity instructions. Each member is
competent to get value.
3. Observation
Observation of the implementation of learning is carried out collaboratively
using the planned monitoring instrument. Data on the learning conditions of civic
education were obtained from observation sheets filled out by observers. Data on
the level of progress in the quality of civic education learning in students were
obtained from the student learning assessment result sheets at each end of the
cycle. And data on student learning outcomes obtained from the evaluation results
in the form of assignments and daily tests.
4. Reflection (Reflecting)
Reflection is carried out based on the results of interviews with students,
results of observation sheets and results of discussions with teachers. The results
of the reflection are used to determine the next action steps.
Many learning models can be applied in the teaching and learning process.
One of them is a learning model with the type "Teams Games Tournament" or
commonly abbreviated as TGT. In TGT students play games with other team
members to score for their respective teams. With the atmosphere of the game in
learning it is expected to be interesting and cause a recreative effect in student
learning. Learning activities with games designed in the cooperative learning
model with the type of TGT allows students to learn more relaxed in addition to
fostering responsibility, cooperation, healthy competition and learning
engagement. The objectives of the research to be achieved in this study are as
follows. Describes the implementation of the Teams Games Tournament (TGT)
learning model in improving the quality of Civics learning. Materials for Unity
and Unity in Diversity for Class IV Students at SDN Perigi 01 at Student IV SDN
Perigi 01.
The expected benefits of this classroom action research are as follows. In the
learning process students are more interested and more fun, Make students more involved
in the learning process and increase student activities, Train students to be more creative
and innovative in learning, Can contribute to improving the quality of civic education
learning, As information for civic education teachers , especially the civic education
teacher at SDN Perigi 01 regarding learning using the cooperative learning model with
the Teams Games Tournament (TGT) type and is expected to contribute to improving the
quality of schools, especially civic education subjects.
Nawiyah 34
Efforts to Improve The Quality of Learning of PKN Unity and Unity
Material in Diversity Through Team Game Tournament (TGT) Methods
in Students of Grade IV C SDN Perigi 01 Years of Lessons 2019/2020
Research Methods
This class action research was carried out on students of grade IV SDN Perigi 01
Pondok Aren Subdistrict. Implementation time in the 2019/2020 School Year on the
subjects of Civic Education material Unity and unity in diversity. While the
characteristics of this study are students of grade IV SDN Perigi 01 numbered 36
students. The study was conducted from September 1 to November 30, 2019. The
research subjects in this class action study were all students of grade IV SDN Perigi 01,
subjects in the study amounted to 24 students who had diverse backgrounds and one
teacher of Citizenship Education (PKn). The design of this study uses kemmis and taggart
model class action research with planning stages, actions, observations, and reflections
for each cycle. The study was conducted through three cycles. Performance indicators
that want to be obtained in this class action research is efforts to improve the quality of
PKn learning through the Team Game Tournament (TGT) Method on Unity and Unity
Materials in diversity in Students of Grade IV SDN Perigi 01 school year 2019/2020. As
a measure of the success of the implementation of this class action research is students
whose grades reach KKM which is ≥75 and the percentage of student completion reaches
more than ≥75. If the results are not satisfactory will be done cycle II and so on. The
cycle will stop if the student's results have met the KKM and the completion percentage is
≥75.
The data obtained in this study is quantitative data that scores students' learning
outcomes on cycle learning activities I, and II. The data is processed using completion
analysis techniques and comparative analysis techniques. Once the data is obtained, the
next step is to process the data and analyze the data of student learning outcomes and the
results of teacher and student observations. The minimum completion criteria of IV SDN
Perigi 01 for PKn subjects in class IV is 75.
Data collection techniques in this classroom action research are as follows:
1. Interview.
2. Observation (observation) is to find out the situation and process of
implementing teaching and learning activities that take place in the classroom.
3. The test is to obtain data on student learning outcomes.
4. The documentation technique is to complement the missing data through photos during
the learning process as real evidence.
Research instrument is a tool used to collect data in a study. Instruments play an
important role in determining the quality in a study. The data collected using certain
instruments will be described and attached or used to test the hypotheses proposed in a
study. The instruments used in this research are:
1. Learning implementation plan.
2. Observation and Interview.
3. Documentation, which is to complement the missing data through photos during
the learning process as real evidence.
4. Test Questions
The tests are arranged based on the indicators to be achieved. The test questions are given
at the end of the cycle, which aims to determine the student's Civics learning outcomes
after participating in learning using the TGT model. The form of the question is given a
description. Before being used in research, validation is carried out regarding the test
instrument that will be used by people who are experts in the relevant field or often called
expert judgment. In this study, the appointed expert judgment is a peer teacher while the
questions that will be used in this study are as follows.
The observation sheet used consists of the teacher's observation sheet and the student
observation sheet. Teacher observation sheets are used to observe the teacher's ability in
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the implementation of active learning of TGT in PKn subjects. While the student
observation sheet contains about the activities expected at the time of the implementation
of PKn learning using the TGT model.
Data validity or data validity is the truth of the research process. The validity of the
data is accounted for and can be used as a strong basis for drawing conclusions. Strategies
that can be used to increase validity include four steps, including face validity (face
validity), triangulation (triangulation), critical reflection (critical reflection), catalic
validity. To increase the validity of this classroom action research by minimizing
subjectivity through triangulation. Triangulation is a technique of checking the validity of
data to take advantage of something other than the data for checking purposes or as a
comparison. This step can be taken by using various data sources to increase the quantity
of assessment. There are four forms of triangulation, namely source triangulation, method
triangulation, investigator triangulation, and theoretical triangulation. This classroom
action research uses source triangulation, namely by comparing and checking back the
degree of confidence in information obtained through different times and tools, namely
observations of the learning process, student performance tests, lesson plans, interviews,
observations about Civics learning.
In classroom action research (CAR) data analysis is directed at finding and finding
the efforts made by teachers in improving student learning outcomes, especially in Civics
subjects using the TGT model. Thus the data analysis used in classroom action research
can use quantitative and qualitative analysis.
Quantitative data obtained from student learning outcomes and activities. Learning
outcomes were obtained through tests conducted at the end of the cycle, while student
activity data were obtained from observations in Civics learning activities using the TGT
model. Statistical formulas used to process learning outcomes
Keterangan :
x = skor rata-rata
Σx = jumlah skor siswa
ΣN = jumlah siswa
To calculate the percentage of student learning outcomes and activities using the
following formula
( )
Qualitative data is data in the form of information in the form of sentences whose
purpose is to describe a lesson activity. Qualitative data in this study were obtained from
observations which were analyzed descriptively so that data were obtained regarding the
activities of teachers and students in participating in Civics learning using the TGT
model.
Results and Discussion
A. Research Results
In pre-action it was found that the results of student tests on the subject of PKn
material unity and unity in diversity in students grade IV-C SDN Pondok Kacang Timur
03 School Year 2019/2020 before the action only obtained an average score of 52 with
the completion of learning results of 23%. So that researchers are looking for solutions
how efforts to improve the quality of PKn learning through the Team Game Tournament
Nawiyah 36
Efforts to Improve The Quality of Learning of PKN Unity and Unity
Material in Diversity Through Team Game Tournament (TGT) Methods
in Students of Grade IV C SDN Perigi 01 Years of Lessons 2019/2020
(TGT) method on unity and unity material in diversity in students of grade IV SDN Perigi
01 School Year 2019/2020.
Table 2. Student Observation Results
Category
Collaboration
Skills
Solution to
Mastery of the
Average
Problem
Material
1
70
60
70
60
2
70
70
70
70
Overall
3
80
80
80
80
Average
4
40
60
50
80
5
60
70
70
60
Average
64,00
68,00
68,00
70,00
67,50
The implementation of observation of the learning process in this cycle, teachers
also get attention because teachers contribute greatly in the success of teacher strategy
learning in the learning process to get results as in the following table.
Table 3. Teacher Observation Results
Aspects observed
Indicators
Yes / No
Early Activities
1.
Open a lesson
Yes
2. Aperception
Yes
Implementation of the TGT Model
a.
Phase 1: Conveying purpose
Yes
b.
Phase 2: Convey information
No
Core Activities
c.
Phase 3: Organize students into cooperative
Yes
groups
d. Phase 4: Guiding groups to work and study
Yes
e.
Phase 5: Evaluation
f. Phase 6: Give an award
No
3. Infer the subject matter.
Yes
Final Activities
4.
Provide motivation
No
5.
Closing the lesson
Yes
From the table above almost all indicators have been implemented by teachers
when the learning process takes place only that teachers do not convey detailed learning
method information, do not give awards to competent students, and do not provide
motivation at the end of learning, when asked by observers because the allocation of time
is not accurate. While the results of student tests conducted after learning in cycle I
meeting 1 is completed can be described in the following table.
Table 4. Student Test Scores
No
Description
Cycle I P2
Information
1
Average
55,42
Not Complete
2
% Done
25%
Not Complete
3
N Max
80
4
N Min
30
5
Tuntas
6
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Table 5. Student Observation Results
Solution to
Mastery of
Group
Collaboration
Skill
the
Average
Problem
Material
1
75
70
80
70
2
70
70
80
80
3
90
80
80
80
Overall Average
4
80
80
70
80
5
70
70
80
70
Average
77,00
74,00
78,00
76,00
76,25
Table 6. Teacher Observation Results
Aspects observed
Indicators
Yes / No
Early Activities
1.
Open a lesson
Yes
2.
Aperception
Yes
Implementation of the TGT Model
g. Phase 1: Conveying purpose
Yes
h. Phase 2: Convey KBM information
No
Core Activities
i. Phase 3: Organize students into cooperative
Yes
groups
j. Phase 4: Guiding groups to work and study
Yes
k.
Phase 5: Evaluation
l.
Phase 6: Give an award
No
3. Infer the subject matter.
Yes
Final Activities
4.
Provide motivation
No
5.
Closing the lesson
Yes
From the table above almost all indicators have been implemented by teachers
when the learning process takes place only the teacher forgets to give awards and convey
the purpose of learning when asked by the observer because the teacher forgets to be
preoccupied by student questions. While the results of student tests conducted after
learning in cycle I meeting 2 is completed, can be described in the following table.
Tabel 7. Student Test Results
No.
Description
Cycle II P1
Information
1
Average
63,33
Not Complete
2
% Done
38%
Not Complete
3
N Max
80
4
N Min
40
5
Tuntas
9
Table 8. Student Observation Results
Solution to
Mastery of
Group
Collaboration
Skill
the
Average
Problem
Material
1
85
70
80
85
2
80
80
80
80
Overall Average
3
100
90
100
90
Nawiyah 38
Efforts to Improve The Quality of Learning of PKN Unity and Unity
Material in Diversity Through Team Game Tournament (TGT) Methods
in Students of Grade IV C SDN Perigi 01 Years of Lessons 2019/2020
4
85
85
80
80
5
80
80
80
80
Average
86,00
81,00
84,00
83,00
83,50
The implementation of observation of the learning process in this cycle, teachers
also get attention because teachers contribute greatly in the success of teacher strategy
learning in the learning process to get results as in the following table.
Table 9. Teacher Observation Results
Aspects observed
Indicators
Yes / No
Early Activities
1.
Open a lesson
Yes
2.
Aperception
Yes
Implementation of the TGT Model
a. Phase 1: Conveying purpose
Yes
b. Phase 2: Convey KBM information
Yes
Core Activities
c. Phase 3: Organize students into cooperative groups
Yes
d. Phase 4: Guiding groups to work and study
Yes
e.
Phase 5: Evaluation
f. Phase 6: Give an award
No
3. Infer the subject matter.
Yes
Final Activities
4.
Provide motivation
Yes
5.
Closing the lesson
Yes
From the table above almost all indicators have been implemented by teachers
when the learning process takes place only the teacher forgets to give an award when
asked by the observer because the teacher forgets to be preoccupied by student questions.
While the results of student tests conducted after learning in cycle II of meeting 1 are
completed can be described in the following table.
Tabel 10. Student Test Results
No.
Description
Cycle II P1
Information
1
Average
72,50
Not Complete
2
% Done
54%
Not Complete
3
N Max
90
4
N Min
50
5
Tuntas
13
Table 11. Student Observation Results
Solution
Mastery
Group
Collaboration
Skill
to
of the
Average
Problem
Material
1
90
90
90
90
2
90
90
90
90
3
100
100
100
90
Overall Average
4
90
100
100
100
5
90
90
100
100
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Vol.1, No. 1, Februari 2021 p-ISSN - e-ISSN
Average
92,00
94,00
96,00
94,00
94,00
The implementation of observation of the learning process in this cycle, teachers
also get attention because teachers contribute greatly in the success of teacher strategy
learning in the learning process to get results as in the following table.
Table 12. Teacher Observation Results
Aspects observed
Indicators
Yes / No
Early Activities
1.
Open a lesson
Yes
2.
Aperception
Yes
Implementation of the TGT Model
g.
Phase 1: Conveying purpose
Yes
h. Phase 2: Convey KBM information
Yes
Core Activities
i.
Phase 3: Organize students into cooperative groups
Yes
j. Phase 4: Guiding groups to work and study
Yes
k.
Phase 5: Evaluation
l. Phase 6: Give an award
Yes
3. Infer the subject matter.
Yes
Final Activities
4.
Provide motivation
Yes
5.
Closing the lesson
Yes
From the table above all indicators have been implemented by teachers well during
the learning process and nothing is missed. While the results of student tests conducted
after learning at this meeting are completed, can be described in the following table.
Tabel 13. Student Test Results
No.
Description
Cycle II P2
Information
1
Average
85,83
Not Complete
2
% Done
100%
Not Complete
3
N Max
100
4
N Min
80
5
Tuntas
24
B. Discussion
The results of these class-action researchers gained several important discoveries
and events that are thought to affect the study among others. The game in TGT can
generate enthusiasm and enthusiasm for students. At the time of the game the players at
each tournament table who are representatives of the group seem eager to be able to
answer the question being read out, even before the player who is his turn answers, there
are challengers who immediately want to answer. The application of cooperative learning
through TGT can improve the quality of students' learning. Based on the results of student
observations from group work observations seen from the results of the study, the student
learning observation table with TGT generally calculated the average number of each
aspect measured increased from cycle I to cycle II. Indicators of group cooperation, group
proficiency, problem solving, and material mastery, In cycle I meeting 1 obtained an
average of 67.25, cycle I meeting 2 obtained an average of 76.25, cycle II meeting 1
obtained an average of 83.50, cycle II meeting 2 obtained an average of 94.00 showed a
significant increase in student activity. As explained in the following graph.
Nawiyah 40
Efforts to Improve The Quality of Learning of PKN Unity and Unity
Material in Diversity Through Team Game Tournament (TGT) Methods
in Students of Grade IV C SDN Perigi 01 Years of Lessons 2019/2020
Average, Cycle
Average, Cycle I
Average, Cycle
II P2, 94.00
Average, Cycle I
P2, 76.25
II P1, 83.50
P1, 67.5
Siklus I P1 Siklus I P2 Siklus II P1 Siklus II P2
Graphic 1. TGT Learning Activity Results
The results of teacher observations also showed an increase in each cycle, in cycle I
almost all indicators have been carried out by teachers when the learning process takes
place only that teachers do not convey detailed learning method information, do not
reward competent students, and do not provide motivation at the end of learning, when
asked by the observer because of inaccurate time allocation. In cycle II almost all
indicators have been carried out by teachers when the learning process takes place only
the teacher forgets to give an award when asked by the observer because the teacher
forgets to be preoccupied by the question of students being in cycle II meeting 2 all
indicators have been implemented by the teacher well while the learning process takes
place and nothing is missed. The application of cooperative learning through TGT can
improve the quality of students' civic education learning outcomes. The average grade of
student test results each cycle increases. In cycle I meeting 1 obtained an average of
student test results 55.42 with a percentage completion of 25%, cycle I meeting 2
obtained an average of student test results 63.33 with a percentage completion of 38%,
cycle II meeting 1 obtained an average of student test results 72.50 with a completion
percentage of 54%, cycle II meeting 2 obtained an average of student test results 85.83
with a completion percentage of 100%, Showed significant improvement in performance.
As explained in the following graph.
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Vol.1, No. 1, Februari 2021 p-ISSN - e-ISSN
Rata-rata
% Ketuntasan
% Completeness,
Cycle II P2, 100
% Completeness,
% Completeness,
Cycle II P1, 54,
Average, Cycle II
% Completeness,
Cycle I P2, 38
P2, 85.83
Cycle I P1, 25
Average, Cycle I
Average, Cycle II
P2, 63.33
P1, 72.50
Average, Cycle I
P1, 55.42
Graphic 2. Student Test Results
Conclusion
Some conclusions that can be drawn from the results of this class action study
(PTK) are the results of student tests in cycle I meeting 1 obtained on average student test
results 55.42 with a percentage completion of 25%, cycle I meeting 2 obtained an average
of student test results 63.33 with a completion percentage of 38%, cycle II meeting 1
obtained an average student test result 72.50 with a completion percentage of 54%, Cycle
II meeting 2 obtained an average student test result of 85.83 with a completion percentage
of 100%, showing a significant improvement in achievement. The application of
cooperative learning through TGT can improve the quality of students' civic education
learning outcomes. The average grade of student test results each cycle increases. In cycle
I meeting 1 obtained an average of student test results 55.42 with a percentage completion
of 25%, cycle I meeting 2 obtained an average of student test results 63.33 with a
percentage completion of 38%, cycle II meeting 1 obtained an average of student test
results 72.50 with a completion percentage of 54%, cycle II meeting 2 obtained an
average of student test results 85.83 with a completion percentage of 100%, Showed
significant improvement in performance.
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