Eduvest -
Journal of Universal Studies Volume 4 Number 09, September, 2024 p- ISSN 2775-3735- e-ISSN 2775-3727 |
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Muhammad Luthfi Apriadi,
Zulfadewina� 1,2, Prof. Dr. Hamka Muhammadiyah University, Indonesia |
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ABSTRACT |
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This study investigates the impact of using Quizizz Paper Mode as a
learning medium on the mathematics learning outcomes of fifth-grade students
at SDN Setu 02 Jakarta. Employing a quantitative research method with a
Posttest-Only Control Design, the study involved two groups: an experimental
group utilizing Quizizz Paper Mode and a control group relying on
conventional teaching methods. The results demonstrate a significant
improvement in the experimental group's post-test scores compared to the
control group, indicating the effectiveness of Quizizz Paper Mode in enhancing
students' mathematical understanding and engagement. The study's findings
suggest that integrating technology like Quizizz Paper Mode in education can
positively influence learning outcomes, though limitations such as sample
size and focus on a single subject should be considered. The research
underscores the need for further exploration and implementation of
educational technologies in primary school curricula. |
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KEYWORDS |
Quizizz Paper Mode, Student
Learning Outcomes, Mathematics Education |
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This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International |
����������������������������������������������� INTRODUCTION
Education is a conscious effort that is carried out
in a planned manner to create an efficient and effective learning atmosphere
and learning process. According to Listyarti in
(Sadat et al., 2021) Education is also a process of "change" from an
affective, cognitive and psychomotor perspective for the better. Education also
has a very important role in shaping and building human resources in a nation.
Little hope and hope in the current national education system can guarantee an
increase in the quality and effectiveness of education management that can make
changes and be ready to face the challenges of life in the global era so that
changes or renewal of a directed, planned and sustainable education system are
needed (Utami, 2019). The educational problems that our country is experiencing
according to Agustang's research (2021: 1) are
problems of effectiveness, efficiency and standardization of teaching such as
low physical facilities, quality of educators, student achievement and
relevance of education to needs.� How to
overcome one of these problems is a creative educator in making learning media
that supports student learning outcomes.
Learning outcomes are changes in the behavior of
students that can be observed and measured in the form of knowledge, attitudes
and skills after students follow a series of learning processes or a series of
training processes. From the description above, it can be concluded that
learning outcomes are learning achievements achieved by students after
following a series of learning processes for a material based on learning
objectives set by educators.
Mathematics is a science obtained from thinking
because mathematics is a means of developing logical, reasoning and systematic
ways of thinking. The existence of mathematics in schools aims for students to
understand the nature of mathematics to be equipped with critical thinking and problem solving skills for use in everyday life.� The presentation of mathematics lessons in
elementary, junior high and high school is very different, in elementary school
the concept of mathematics is explained from concrete things then abstract
things.� Thus
students can capture understanding visually and intuitively. A meaningful,
interesting and effective learning process is influenced by various things,
including educators who understand the characteristics of their students and
know the right learning methods and media. The availability of many learning
resources will create a pleasant and maximum learning process and results.
Based on observations regarding the learning
outcomes of mathematics that researchers conducted in class V SD Negeri Setu 02
Jakarta, it was found that the learning outcomes of low math scores and limited
learning media and students who were not much involved in the learning
process.� Learners are only taught
concepts and have difficulty when applying in everyday life. learning at school
teachers only use conventional methods that tend to only use books and focus on
mastering cognitive knowledge that prioritizes memorizing material without
using innovative technology-based learning media. The learning process is
considered less effective in providing learning experiences for students, the
impact is that the learning atmosphere in the classroom becomes monotonous and
less innovative, as a result students get bored quickly in participating in
learning so that it can affect student activeness and understanding in
receiving material and this can affect student learning outcomes.
Seeing this problem, it is appropriate to make
innovations in learning.� One alternative
to solving the problem is to use innovative and interesting learning media. Using Quizizz Paper Mode media, because in this
media there are several interesting features to increase the enthusiasm for
learning of students.
Relevant research refers to previous research
related to the topic and title of the research being conducted. Relevant
research includes Rahma Annisa and Erwin's study which found that the use of
the Quizizz application improved the science learning outcomes of fourth grade
students at SDN Sumur Batu 08 Central Jakarta, with
the experimental class showing a significant increase in scores compared to the
control class. Nurul Sukmah also found that Quizizz
media in online learning improved students' biology learning outcomes, with the
experimental class showing higher results than the control class. Vera Nur Aini
examined the effect of Quizizz in improving the math learning outcomes of fifth
grade students at SDN Setu 02 Pagi East Jakarta, finding that the use of
Quizizz significantly increased students' posttest
scores. These three studies show that Quizizz as an interactive learning media
has the potential to improve student learning outcomes, despite differences in
research methods and samples.
Based on the background that has been stated, the
author identifies several main problems in learning mathematics in class V SDN
Setu 02 Jakarta: limited learning media and lack of student involvement, low
math learning outcomes, and the potential influence of using Quizizz Paper Mode
on learning outcomes. The focus of this research is limited to the effect of
using Quizizz Paper Mode on mathematics learning outcomes of grade V students.
This research formulates the main question: Does the use of Quizizz Paper Mode
affect student math learning outcomes at SDN Setu 02 Jakarta? The benefits of
this research are expected to increase student learning motivation, assist
researchers in developing learning strategies, improve learning models, and
provide information about the effectiveness of Quizizz Paper Mode to readers.
This problem is an interesting study to conduct research on "The Effect of
Using Quizizz Paper Mode Learning Media on Student Learning Outcomes in
Mathematics Subjects at SDN Setu 02 Jakarta".
Research
Hypothesis
The hypothesis of this study is:
Ho: There is no effect of using Quizizz Paper
Mode media on the learning outcomes of grade V math subjects at SDN Setu
02.
H1 : There is an effect of
using Quizizz Paper Mode media on the learning outcomes of fifth grade
math subjects at SDN Setu 02.
RESEARCH
METHOD
This study aims to examine the effect of using
Quizizz Paper Mode learning media on the mathematics learning outcomes of fifth
grade students at SDN Setu 02 Jakarta. Conducted at SDN Setu 02 Pagi, East
Jakarta in the 2023/2024 school year, this study used quantitative methods with
a Posttest-Only Control Design. The population was
all grade V students, which were divided into experimental classes (using
Quizizz Paper Mode) and control classes (using books and teacher-centered learning). Data collection was done through a
post-test with instruments in the form of multiple choice
questions. Instrument validity and reliability tests were carried out to ensure
the validity and reliability of measuring instruments. Data analysis included
normality and homogeneity tests, and t-test to test the hypothesis. The results
of the study are expected to provide an overview of the effectiveness of using
Quizizz Paper Mode in improving students' math learning outcomes.
This study used a descriptive quantitative
method with a sample of Mathematics students at SDN Setu 02 Jakarta to assess
the effectiveness of Quizizz Paper Mode. The research instruments were in the
form of pre-test and post-test, and the validity and reliability were tested
using SPSS on 32 students. The collected data were tabulated and analyzed
statistically to describe the trend values. The results showed significant
improvement in students using Quizizz Paper Mode compared to the control group.
The control class (5A) data showed a total score of 2527 with a mode of 80,
median of 82, standard deviation of 4, and a score range of 12. The
experimental class (5B) data showed a total score of 2675 with a mode and
median of 85, standard deviation of 4.4, and a score range of 15, indicating
that the integration of this technology had a positive impact on student
learning outcomes.
Analysis Requirements Testing
1. Normality Test
Normality Test 5A Control
Interpretation:
It can be seen in the table
above that the calculated L value < L table or 0.165 < 0.242 which
concludes that the 5A control class data is normally distributed.
Normality Test 5B Experiment
Interpretation:
It can be seen in the table
above that the calculated L value < L table or 0.211 < 0.242 which
concludes that the 5B data for the Experiment class is normally distributed.
2. Homogeneity Test
Homogeneity Test Table
HOMOGENEITY TEST |
||
NO |
K. Experiment |
K. Control |
1 |
80 |
80 |
2 |
85 |
75 |
3 |
92 |
80 |
4 |
90 |
85 |
5 |
95 |
82 |
6 |
90 |
85 |
7 |
85 |
80 |
8 |
80 |
77 |
9 |
85 |
82 |
10 |
85 |
77 |
11 |
90 |
87 |
12 |
87 |
87 |
13 |
85 |
85 |
14 |
80 |
80 |
15 |
80 |
80 |
16 |
95 |
87 |
17 |
85 |
77 |
18 |
85 |
75 |
19 |
90 |
82 |
20 |
87 |
75 |
21 |
80 |
77 |
22 |
87 |
80 |
23 |
85 |
85 |
24 |
85 |
80 |
25 |
85 |
87 |
26 |
90 |
82 |
27 |
87 |
77 |
28 |
85 |
87 |
29 |
80 |
87 |
30 |
80 |
85 |
31 |
95 |
80 |
32 |
85 |
82 |
F count |
2.28 |
|
F table |
1.822 |
|
Variance 1 |
20.22 |
|
Variance 2 |
15.81 |
Interpretation:
From the table above, it is
known that the value of F Count> F Table or 2.28> 1.82 which can be
concluded that the data is homogeneous.
3. Hypothesis Test
Hypothesis Test Table
HYPOTHESIS TEST |
||
NO |
K. Experiment |
K. Control |
1 |
80 |
80 |
2 |
85 |
75 |
3 |
92 |
80 |
4 |
90 |
85 |
5 |
95 |
82 |
6 |
90 |
85 |
7 |
85 |
80 |
8 |
80 |
77 |
9 |
85 |
82 |
10 |
85 |
77 |
11 |
90 |
87 |
12 |
87 |
87 |
13 |
85 |
85 |
14 |
80 |
80 |
15 |
80 |
80 |
16 |
95 |
87 |
17 |
85 |
77 |
18 |
85 |
75 |
19 |
90 |
82 |
20 |
87 |
75 |
21 |
80 |
77 |
22 |
87 |
80 |
23 |
85 |
85 |
24 |
85 |
80 |
25 |
85 |
87 |
26 |
90 |
82 |
27 |
87 |
77 |
28 |
85 |
87 |
29 |
80 |
87 |
30 |
80 |
85 |
31 |
95 |
80 |
32 |
85 |
82 |
Interpretation:
From the table above it can
be concluded that T Count> T Table or 4.778> 1.998 which means that there
is an influence of 5A Control with 5B Experiments Significantly (HO Rejected
and H1 Accepted).
4. Validity and Reliability Test
Validity Test Table
Interpretation:
In the table above, it is
known that the R value counts everything> R table, namely 0.338, which can
be concluded that the data is valid.
Reliability Test Table
Interpretation:
In the table above, it is
known that the Cronbach's Alpha value obtained is 0.910 which is> 0.70, so
it can be concluded that the data is reliable.
Discussion of Research Results
This research brings us to a
deep understanding of how the use of Quizizz Paper Mode affects student
learning outcomes in the context of mathematics education at SDN Setu 02
Jakarta. By testing two groups, namely the control group (5A) who did not use
Quizizz Paper Mode and the experimental group (5B) who adopted the technology,
we were able to see a significant difference in student learning outcomes
between the two groups.
The statistical analysis
conducted showed that the calculated T value of 4.778, exceeded the relevant T
table value for the degrees of freedom used, with a significance level of p
< 0.05. This indicates that there is strong statistical evidence that Quizizz
Paper Mode effectively contributed to the improvement of students' learning
outcomes. The experimental group showed a significant increase in post-test
scores compared to the control group, with the mean post-test score of the
experimental group reaching 85.31, while the control group only reached 81.19.
This difference is not only statistically significant, but also practical in
the context of school learning.
The validity of the research
instruments has also been confirmed through a validity test that shows a
significant correlation between the instrument items and the total score. The
reliability of the instrument, measured by Cronbach's Alpha of 0.910, confirms
that the instrument used is consistent and reliable in measuring the variables
under study. Thus, the data collected can be considered accurate and valid in
supporting the finding that Quizizz Paper Mode has a significant positive
impact on student learning outcomes.
Theoretically, the results
of this study provide support for the concept that technology integration in
education can enhance student interaction and engagement in the learning
process. Quizizz Paper Mode, with features such as immediate feedback and adaptive
question customization, not only facilitates better understanding of the Mathematics subject matter, but also encourages students to
learn independently with higher levels of motivation. This is in keeping with
the modern educational paradigm that emphasizes on the use of technology to
optimize the teaching-learning process.
The implications of these
findings are highly relevant in the context of curriculum development and
educational policy at the primary school level. Practical recommendations
include further integration of educational technologies such as Quizizz Paper
Mode in the primary school mathematics curriculum, as well as the necessary
training for teachers to use these technologies effectively in their daily
teaching. Thus, this study not only contributes to the academic literature on
the use of technology in education, but also provides a strong empirical
foundation for the development of innovative learning strategies oriented
towards better overall student learning outcomes.
Research Limitations
This study has some
significant limitations, both in terms of content and technicalities, which are
beyond the control of the researcher. Content-wise, the study was limited to a
sample of grade 5 students at SDN Setu 02 Jakarta, which may not be representative
of a wider population of students with a range of different educational, social
and economic backgrounds. This limits the generalizability of the findings to
other schools with different characteristics.
In addition, this study only
focused on the subject of Mathematics, so it does not provide insight into the
effect of using Quizizz Paper Mode on other subjects that may have different
teaching approaches and learning characteristics. The lack of variety of subjects tested may reduce our understanding of
the general effectiveness of this method.
From a technical
perspective, this study was also faced with a number of limitations. Although
validity and reliability tests have been conducted, uncontrollable external
factors such as students' mood during the test or environmental disturbances
may affect the pretest and posttest results, so the
results obtained may not fully reflect students' academic abilities accurately.
In addition, this study used
SPSS software for data analysis, which although very helpful, has limitations
in terms of configuration and advanced analysis features that may be needed to
explore additional variables that could be relevant. The use of SPSS is also
not fully capable of identifying or controlling for intervening variables such
as students' intrinsic motivation, parental support, or interaction with
teachers, all of which can play an important role in students' learning
outcomes. In addition, limitations in terms of time and resources prevented the
researcher from conducting repeat testing and a more in-depth and comprehensive
data analysis, which could have provided a more thorough view of the long-term
effectiveness of using Quizizz Paper Mode. All of these limitations should be
considered when interpreting the results of this study, and indicate the need
for further research with more diverse designs and more adequate resources.
CONCLUSION
This study revealed that the use of Quizizz Paper Mode significantly
improved student learning outcomes at SDN Setu 02 Jakarta, particularly in
Mathematics. The data showed a striking difference between the group that used
this technology and the control group, with a significant T value. The findings
support that technology integration can enrich students' interactivity and
engagement, improving their understanding of the subject matter. Nonetheless,
this study has limitations, such as the limited scope to one school and
subject, as well as technical and social factors that may affect the results.
From a theoretical perspective, the findings support the importance of
technology integration in education, with recommendations to integrate more
educational technology in the primary school curriculum and provide training
for educators.
Implications of this study include the need for education policies that
support technology integration, provision of adequate infrastructure and
training for teachers and staff. In addition, the research encourages
adaptation to technological developments to improve the overall quality of
education, by developing policies that enable the use of technology to enrich
students' learning experiences. The suggestions from this study emphasize the
importance of investment in technology infrastructure, curriculum development
that integrates technology and an evidence-based approach in selecting and
implementing educational technology. Educational institutions also need to
monitor the latest trends and research and pay attention to security and
ethical aspects in the use of student data. These steps will help create a
dynamic and inclusive learning environment, preparing students to face future
global challenges.
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