Eduvest � Journal
of Universal Studies Volume 1 Number 8, August 2021 p- ISSN
2775-3735 e-ISSN 2775-3727 |
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PROCEDURES EXPERIMENTS USING
PHOTOGRAMMETRIC METHOD |
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Inne
Chaysalina, Achmad Syarief, Meirina Triharini Institut Teknologi Bandung E-mail: [email protected], [email protected], [email protected] |
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ARTICLE
INFO������� ABSTRACT |
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Received: July,
24th 2021 Revised: August,
14th 2021 Approved: August,
16th 2021 |
Tangible
objects are actual objects that can be touched and have a physical form.
Therefore, the existence of tangible objects cannot be
separated from the potential of damage and even disappearance. At the
same time, tangible objects can be an essential source of research and can be
a historical source that needs to be preserved. With the development of
technology, objects can be recorded in digital
forms, 2D Documentation, such as photos and videos, and increasingly sophisticated
technology makes object recording developed in 3D Documentation. An easy
method with good data quality results is photogrammetric. The implementation
of the photogrammetric method has many advantages, some of which are
straightforward procedures, portable equipment, and relatively low prices.
This study uses a qualitative method based on photogrammetric experiments
with various lighting settings and different needs. The results of this
research are trying to breakdown of photogrammetric procedures that can applied according to field conditions. |
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KEYWORDS |
3D Documentation;
Photogrammetric Method; Tangible Objects |
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This
work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License |
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INTRODUCTION
All tangible objects that exist can
be called artifacts or cultural objects. It means all human creations (Setiadi, 2017). It is
undeniable that cultural objects become exciting objects to study because they
are rich in knowledge, especially culture (Khoirina, Suyitno, & Winarni, 2017). For this
reason, it is necessary to carry out preservation activities so that the object
does not disappear in the crush of time (Sudarsono, 2017).
Preservation is the integrity of the effort to preserve the object's history,
such as maintaining the physical object itself or documenting it, and will be
helpful for future generations (Zain, 2014). (Syaifullah & Wibowo, 2017) said that relics that can be interpreted as ancient and
rarely used could attract several people's attention for a purpose. An example
is in the contribution of science; research on cultural objects is the target
of researchers in the development of science (Hartati, 2020).
Then when human interactions are digitally integrated
into real and virtual spaces and change the state of our existence (Giannini & Bowen, 2019). Digitization has shaped a new arrangement that makes
humans and technology coexist. Digital transformation is the entry point for
change, and humans are the agents in that transition (Wijanarko, 2019). Now
appears a method of recording or documenting 3D using laser scanner technology
and digital photogrammetry. The advantage of 3-dimensional documentation
compared to 2-dimensional lies in representing data in 3-dimensional form
digitally (Astuti, 2012). Thus,
the documentary results of cultural objects in the form of shapes, colors,
textures, materials, and other information can be represented and monitored
from three axes simultaneously (Sukmana, 2011). The advantages of this method make 3-dimensional laser
scanning and digital photogrammetry a standard method of 3-dimensional
documentation of cultural objects around the world since the 1990s (Dostal & Yamafune, 2018).
Meanwhile, photogrammetry is superior in producing better texture data with
high mobility but requires a longer data acquisition time than laser scanners (Saputra, Rahardianto, & Gomez, 2016).
The documentation process is the main stage in the
maintenance of cultural objects (Prasetyo, 2019). This process can be helpful as a form of archiving
whose information can later be used for various purposes, such as research and
even the development of cultural object designs (Samosir, 2021). Documentation
for digital museums in 2D in the form of photos and videos has been widely
used, and as technology advances, documentation has taken to the 3D level. This
3D documentation method is broadly divided into laser
scanners and digital photogrammetry. This method has advantages, including
presenting data in a three-dimensional form which is then
used as a standard for three-dimensional documentation of cultural objects
worldwide since the 1990s. This three-dimensional form is also helpful in the
realm of design and research. By using the 3D form, it is hoped that users can
learn about shapes, dimensions to textures, which can be additional knowledge
about objects and cultural values that can stimulate the creative
process in designing so that the physical characteristics of the object can
provide cognitive stimulation in the creative thinking process (Younan & Treadaway, 2015).
A study conducted by (Samosir, 2021) proved
that photogrammetry on representative objects (samples) has good data quality.
However, this study has not been explained in detail
regarding the selection and arrangement of space to implement photogrammetry.
For this reason, this study will discuss experiments on the application of
photogrammetric procedures in several different room setting conditions. These
experiments aim to analyze the effect of other spatial arrangements on the 3D
reconstruction of objects' results.
RESEARCH METHODS
This study uses a qualitative method based on
photogrammetric experiments, which tested various field conditions with several
different needs. In general, this study uses the following initial procedural
design:
1. Selection of documentation location points. In selecting the location of the documentation, the
point must consider the lighting conditions, weather, availability of space,
and easy accessibility.
2. Preparation of documentation equipment and
environmental adjustment. At this stage, we are
setting the environment for the preparation of documentation. Some of the
standard equipment used in the documentation process is as follows.
1) Camera. There is
no standard literature that mentions a minimum specification for photogrammetry
but is based on research that has been done
previously, and it has at least a resolution of 13 MP. In this study, a
DSLR-type camera with the Canon EOS 800D type, which has a resolution of
24.2MP, will be used. The higher the specifications of
the camera, the better the 3D data will be (www.photomodeler.com).
2) Photo background. The use
of photo backgrounds intends to make object recording more focused and
facilitate the 3D reconstruction process.
3) Other supporting equipment by adjusting environmental
conditions such as lighting, tripods, rotary plates, and tables.
3. The process of taking pictures.
The photogrammetry process carries out by
photographing all visible parts of an object. However, to obtain efficient
data, it is recommended that two patterns of shooting methods are recommended,
namely parallel or parallel shooting and circular shooting.
4. The process of storing raw data after documentation.
This process expects so that the documentation process up to the 3D
reconstruction process can be appropriately stored.
5. 3D reconstruction process.
In this section, photos of objects that have been
photographed will be processed and the information data retrieved by the
3DF Zephyr software. In this section, the refining process is
also carried out to support the results of 3D objects.
6. Final storage stage.
At this stage, raw data storage carry out in the form of a collection of
two-dimensional photos of objects and 3D data storage that has been constructed
to be carried out to the next stage of digital preservation. This section is
the final part of the reconstruction, and the archiving process continued after
the storage of the previous raw data.
�
3D model
data format: .obj and .mtl
�
Map
texture: .png
RESULTS AND DISCUSSION
An essential element that can affect the photogrammetric
results is the arrangement of space and lighting. Therefore, several
simulations of different lighting settings identify the need and suitability of
procedures that could be applied in the field. The
simulation process is also an exercise in testing shooting techniques according
to the complexity of the object's shape. Simulation experiments carried out in 4 different experiments, namely:
1. Experiment I: Object as Axis & Indoor
Arrangement.
2. Experiment II: Objects as axis & Outdoor Arrangement.
3. Experiment III: Rotating Objects & Outdoor
Settings.
4. Experiment IV: Rotating Objects & Indoor
Arrangement.
Table 1.
Setting and Needs of Experiment I
Setting |
Needs |
- The object as the axis, does
not change, but the image is taken rotating. |
- Lighting 2 x 9 Watt LED - Room 4 x 5 m2 |
- Indoor, light, object is in the middle of
the room. |
- Pedestals (chairs and
multiplexes) for placing objects |
In the first experiment, objects arrange as an axis,
which is taken in parallel and diagonal rotation of
the object to be documented. The experimental simulation was
carried out in an indoor room with the help of lighting from LED lights
on the ceiling of the room.
Figure 1.
Result of Experiment I, Texture Data (left) and Geometric Data (right)
From the first experimental results, it can be seen that the object can be said to be successful in
3D reconstruction, and it works well, especially on the results of texture
data.
Table 2.
Setting and Needs of Experiment II
Setting |
Needs |
- The object as the axis does
not change, but the image is taken rotating. |
- Sunlight at 9am - Free space to take pictures |
- Outdoor, sunlight, the object is in the
middle of the room. |
- Pedestals (chairs and
multiplexes) for placing objects |
Not much different from the first experiment, in the
second experiment, the object was arranged as an
a-axis, and the object image was taken in parallel and diagonal rotation of the
object to be documented. However, this experiment uses an outdoor setting.
Figure 2.
Result of Experiment II, Texture Data (left) and Geometric Data (right)
From the results of this photogrammetry experiment,
the object was successfully reconstructed in 3D
perfectly when viewed from the quality of the geometry data and the texture
data.
Table 3.
Setting and Needs of Experiment III
Setting |
Needs |
- The object rotates, the
camera is in one position using a tripod - Outdoors, sunlight |
- Solar lighting - Pedestal (table), green screen background (optional) |
-3DF Zephyr process using
masking tools |
- Paper tape /
background stand (optional) |
In
the third experiment, this time, it was different from the two previous
experiments, namely using a rotating object technique while the camera position
remained in one position. This technique is carried on
outdoor and the object does not have to be in the middle of the room, but the
location of the object and camera and other equipment such as a tripod or photo
background is adjusted.
Figure 3.
Result of Experiment III, Texture Data (left) and Geometric Data (right)
The experiment using this technique was
successfully carried out and resulted in good quality texture data and
geometric data. However, using this technique, photogrammetric
processing requires a masquerade tool in the process, so it takes longer. The
masquerade tool is a photogrammetric processing option found in Zephyr's 3DF
software. With this option, select which object to be photogrammetrically,
but this method needs to be checked on each masked image to minimize
reconstruction failure.
Table 4.
Setting and Needs of Experiment IV
Setting |
Needs |
- The object rotates, the
camera is in one position using a tripod - Indoor, lighting from lamps. - 3DF Zephyr process using
masking tools |
- Lighting 2 x 9 Watt LED - Room 4 x 5 m2 - Alas (table), green screen background background - Paper tape/background stand |
The last experiment was not much different from
experiment III. it is just that this experiment was
conducted indoors. Experiment IV was tested on objects
that have a hole in the object.
Figure
4. Result of Experiment IV, Texture Data (left) and
Geometric Data (right)
From the results of the 3D
reconstruction obtained with this experimental setting, it has good detail and
quality on the legs and edges of the object, but for the shape of the spokes,
which has a thickness of under 2mm and the holes in each gap have complexity
and the quality of the resulting data is not good enough, the masking process
also takes time. Significant time because it has to
be done on every photo of the object.
CONCLUSION
In the conclusion of the four experiments, several
conclusions were obtained, among others, as follows
that the use of photo backgrounds does not prove a significant difference in
the 3D reconstruction of objects. On the other hand, the composition of light
during documentation is fundamental to note. If the space in the object has
sufficient light intensity, the object will be reconstructed
successfully. Both methods, both the axis of the object and the rotating
object, have no significant effect on the results of 3D reconstruction.
However, it uses the rotating object method, and it will need masking tools
(masquerade tools) which can be done on the 3DF Zephyr
software. The use of masking tools certainly requires much more time because
each image needs to be checked for masking so that
there are no errors in the selection process. Use of masking tools: masquerade
has difficulty depending on the shape and details of the object that it wants
to reconstruct. Suppose the objects have many holes;
extra time would be required and needed, so using this method is not
recommended for objects that have many holes. The shooting time of each object
varies depending on the detail and complexity of the shape. Meanwhile, the
number of photos varies for each set of objects, not less than 30 photos and no
more than 90 photos per object. The 3D reconstruction time of each object using
Zephyr's 3DF software generally ranges from 20 � 30 minutes using the default
settings. 3D reconstruction using masquerade tools can reach 2-3 times the time
of 3D reconstruction without using masquerade tools.
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